I am a 3D Modeler who specializes in Hard-Surface Modeling and enjoys scripting tools and shaders when given the opportunity. With seven years of experience creating assets for games and simulators, I love bringing objects, environments, and characters to life through my modeling.
Skills
3D Hard Surface Modeling (Environment, vehicles, props, high and low polygon, LODs)
Rigging / Texturing / Sculpting / Texture Baking
3D and 2D Animation
Scripting in Python, C#, HLSL, MEL
Software Proficiency
Autodesk Maya / Substance Painter / Substance Designer / Adobe Photoshop
Pixologic ZBrush / 3D Studio Max / Unity 3D / Perforce
Supplemental Skills
Model and Scene QA / Scene Building and Populating / Asset Management and Maintenance
Training in Pipeline and Modeling Techniques / Bug Filing and Troubleshooting
Documentation / Bilingual: English and Russian