About Me

I am a 3D Modeler who specializes in Hard-Surface Modeling and enjoys scripting tools and shaders when given the opportunity. With seven years of experience creating assets for games and simulators, I love bringing objects, environments, and characters to life through my modeling.

Skills

3D Hard Surface Modeling (Environment, vehicles, props, high and low polygon, LODs)

Rigging / Texturing / Sculpting / Texture Baking

3D and 2D Animation

Scripting in Python, C#, HLSL, MEL

Software Proficiency

Autodesk Maya / Substance Painter / Substance Designer / Adobe Photoshop

Pixologic ZBrush / 3D Studio Max / Unity 3D / Perforce

Supplemental Skills

Model and Scene QA / Scene Building and Populating / Asset Management and Maintenance

Training in Pipeline and Modeling Techniques / Bug Filing and Troubleshooting

Documentation / Bilingual: English and Russian

LinkedIn | ArtStation