Shrine
An abandoned shrine in the forest is not completely forgotten. Modeled with Maya and ZBrush, textured with Substance Painter, assembled in Unreal Editor 4.
Subway
A subway entrance under maintenance in Tokyo. Inspired and referenced from original piece “Nobori” by Ilya Kuvshinov (Link). Modeled with Maya, textured with Substance Designer, Substance Painter, and Photoshop. Rendered with Marmoset Toolbag.
SeaTac ATC Block
The block of SeaTac’s Air Traffic Control Tower in Seattle, Washington. Modeled with Maya, and textured with Substance Designer and Substance Painter, taking care to reference proper heights, features, proportions, and materials.
Mine Cart
Modeled in Maya. Textures hand-painted in Photoshop.
Ottoman
Modeled in Maya and ZBrush. Textured in Substance Painter and Photoshop.